The minimal "open chest to get an item" event setup.
[Three PCOs needed]
1. Add Item : Add the item you want to give
2. Show Text : e.g. "Got a Potion!"
3. (Set local flag) : LOCAL.A = true, so the same chest cannot be opened twice
[Event object settings]
- In the object's event condition, run the above only when LOCAL.A == false
[Variations]
- Random pick between multiple items
- Make it a trap sometimes (damage + status effect)
Please share your own useful event patterns!
Making a treasure chest event (minimal setup)
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#1 ponApp Official ID: official